Shooting for the kill zone.
What a 3D target is supposed to simulate.
Gonna simulate 3D shooting, with a slight twist. Just need a regular 9-inch paper plate to represent the "kill zone". (If you only have larger plates, then draw a circle at 9 inches to mark the scoring edge -- beyond that line will be a penalty.) In the middle, draw a 2-inch circle with a centerpoint dot, then a 5-inch circle with the same center.
Shoot two arrows using any stance from 15 yards (kids, 12 yards). In the 2-inch circle is 12 points; 5-inch circle is 10 points; on the paper plate is 8 points. The twist is: off the paper plate is MINUS 5 points. (Don't want to hit out of the kill zone -- that's a wounded animal). Line cutter counts higher value; measure closest arrow to centerpoint in case of a tie.
This is really Tradtiger's idea but since the heat about has my brain fried I appreciate his help.
Sent from my SM-G892A using Tapatalk
What a 3D target is supposed to simulate.
Gonna simulate 3D shooting, with a slight twist. Just need a regular 9-inch paper plate to represent the "kill zone". (If you only have larger plates, then draw a circle at 9 inches to mark the scoring edge -- beyond that line will be a penalty.) In the middle, draw a 2-inch circle with a centerpoint dot, then a 5-inch circle with the same center.
Shoot two arrows using any stance from 15 yards (kids, 12 yards). In the 2-inch circle is 12 points; 5-inch circle is 10 points; on the paper plate is 8 points. The twist is: off the paper plate is MINUS 5 points. (Don't want to hit out of the kill zone -- that's a wounded animal). Line cutter counts higher value; measure closest arrow to centerpoint in case of a tie.
This is really Tradtiger's idea but since the heat about has my brain fried I appreciate his help.
Sent from my SM-G892A using Tapatalk
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